The Unique Charm of Unravel Two’s Cooperative World
Unravel Two puts two small yarn creatures on the same physical thread, literally, one player’s jump pulls the other along, one player’s momentum is the other player’s problem to solve. That single tether turns ordinary platforming into something that can’t be done alone or on autopilot, every leap has to be talked through or felt out together, whether you’re both on the couch or playing online from separate homes. It’s set across quiet, painterly landscapes, misty forests, wind-battered coastlines, autumn woodland, that lean more on mood than spectacle, and its story, told without a word of dialogue, is really just two threads finding their way back to each other after being cut apart at the start of the game.
That combination, physical cooperation as the core mechanic, a nature-inspired world that does a lot of its storytelling through atmosphere alone, and warmth without a single line of speech, is the thing every recommendation below is chasing some piece of. None of them copy it. Each earns its place for a specific part of that appeal, whether you’re after games similar to Unravel 2 in general or games like Unravel 2 on Switch, PlayStation or Xbox specifically.
It Takes Two: A Masterclass in Co-op Innovation

At a Glance
Genre: Action / Adventure
Co-op Type: Mandatory local or online, 2 players
Platforms: PC, PlayStation, Xbox, Switch
Price: $$$
Why You’ll Love It
Where Unravel Two keeps one consistent physics puzzle running the whole way through, It Takes Two throws out a brand new mechanic and a brand new toy-sized world almost every chapter, a garden seen at insect scale, a music box you can walk inside. Both games are built entirely for two players and demand real, constant collaboration to progress, but It Takes Two trades Unravel’s quiet tone for something bigger and louder: a story about Cody and May, a married couple magically shrunk into dolls and forced to repair a relationship that’s falling apart, told through the puzzles rather than around them.
What Makes It Special
- A new mechanic and a new miniature world almost every chapter
- Mandatory two-player, no solo mode, matching Unravel Two’s full commitment to cooperation
- An honest, adult story about repairing a marriage
- Won Game of the Year at The Game Awards 2021
Keep in Mind
Much louder and more chaotic than Unravel Two’s quiet tone, worth knowing if the calm was what you actually loved.
Hela: Of Mice & Magic: A Wholesome, Kindred Spirit
At a Glance
Genre: Adventure / Puzzle
Co-op Type: 1 Solo / 2 Local / Up to 4 Online
Platforms: PC, PlayStation 5, Xbox Series X|S, Nintendo Switch 2
Release Window: December 1, 2026
Why You’ll Love It
Two small mice, a moss-covered log, and a magical frog backpack called Froggy that turns a simple climb into something that takes real thought to time correctly, that’s the working unit Hela: Of Mice & Magic is built from, set inside an adventure playground drawn from the woods of northern Sweden rather than anywhere resembling a battlefield. There’s no weapon in the entire game, obstacles get solved by patience, timing and cooperation instead, and even a single player never has to face any of it truly alone: the Shade System hands a solo player a controllable magical companion to stand in for a second person.
The real story behind the resemblance
There’s no shared universe here and no official line back to Unravel, but the hands building Hela are familiar if you know where to look. Windup Games, the studio making it, was founded by veterans of Unravel’s own development team, including the person who came up with its original concept, working out of the same corner of northern Sweden whose forests and quiet light shaped Unravel’s own look in the first place.
None of that makes Hela an Unravel game, it’s an original world and an original story, and Windup’s own site doesn’t lead with the connection at all. But the instinct that made Unravel’s cooperation feel so physical and its world so quietly beautiful doesn’t vanish just because the credits say a different studio name. Froggy’s climbing and swinging puzzles and the Shade System’s solo-friendly design read like the same creative hand, aimed at a bigger adventure and a wider range of players, solo or in a group of up to four, rather than a straight two-player-only structure.
What Makes It Special
- An adventure playground built for exploration, no combat anywhere
- Froggy, the magical frog backpack, drives every traversal and puzzle
- Made by a studio founded by two of Unravel’s own original creators
- Shade System means a solo player is never entirely alone
- Scales from one player to four without changing what the game is
Keep in Mind
Hela: Of Mice & Magic is releasing on December 1, 2026, so it isn’t out yet. It’s wishlistable on Steam now, worth adding to your list before it launches rather than after.
Wishlist Hela: Of Mice & Magic Now
Blanc: A Wordless Tale of Unlikely Friendship

At a Glance
Genre: Adventure
Co-op Type: Local or online, 2 players
Platforms: PC, PlayStation, Xbox, Switch
Price: $
Why You’ll Love It
A wolf cub and a fawn, natural predator and prey, are stranded together in a hand-drawn, entirely wordless snowy wilderness and have to rely on each other to find their way home. Each animal has a different ability, the fawn jumps further, the wolf can smell a path forward, so every obstacle needs both, told without a single line of dialogue, the same storytelling instinct Unravel Two leans on.
What Makes It Special
- Entirely wordless storytelling, mood carries the whole game
- Striking, hand-drawn black-and-white art style
- Two distinct characters with complementary abilities
- Works locally on one sofa or online with a friend elsewhere
Keep in Mind
Short, a few hours, closer to a single shared evening than an ongoing game.
Yoshi’s Crafted World: Accessible, Charming Platforming
At a Glance
Genre: Platformer
Co-op Type: Local, 2 players, no online
Platforms: Nintendo Switch
Price: $$$
Why You’ll Love It
Every level looks handmade from cardboard, felt, buttons and household craft supplies, right down to visible stitching and paper folds, an aesthetic that echoes Unravel Two’s own handcrafted warmth even though the games play nothing alike. A second player drops in as a second Yoshi at any point, each controlling their own Joy-Con, no extra accessories or setup needed, and the whole campaign, not just a handful of bonus levels, is playable together from start to finish.
What Makes It Special
- A charming, handcrafted diorama art style throughout
- Drop-in local co-op, no setup required
- Much gentler difficulty curve than most platformers
- Full campaign playable together, not just select levels
Keep in Mind
Straightforward platforming and collecting rather than Unravel Two’s physics puzzles, a different kind of challenge entirely, and local only, no online co-op.
Never Alone (Kisima Ingitchuna): A Story-Rich Cultural Journey

At a Glance
Genre: Puzzle Platformer
Co-op Type: Local, 2 players, or solo swapping between both
Platforms: PC, PlayStation, Xbox, Switch
Price: $
Why You’ll Love It
A young Iñupiaq girl and an arctic fox work through a puzzle-platformer built on swapping between their different abilities, one better at climbing, one at spotting hidden paths, playable solo controlling both or with a second player taking one each. It was developed in direct collaboration with Iñupiat elders and storytellers rather than borrowing the culture as backdrop, and short documentary videos unlock as you play, sharing real Alaska Native culture and history alongside the puzzles rather than as a separate bonus feature bolted on afterwards.
What Makes It Special
- Developed in genuine collaboration with the Iñupiat community
- Unlockable documentary videos woven directly into progression
- Playable solo, swapping between both characters, or with a partner
- A meaningful cultural story alongside solid puzzle design
Keep in Mind
Shorter than most picks here, roughly four to five hours, closer to a focused story than a long-term commitment.
View Never Alone (Kisima Ingitchuna) on Steam →
Degrees of Separation: Puzzles of Hot and Cold

At a Glance
Genre: Puzzle Platformer
Co-op Type: Local and online, 2 players
Platforms: PC, PlayStation, Xbox, Switch
Price: $
Why You’ll Love It
Ember and Rime, one carrying warmth, one carrying cold, have to combine opposite powers to freeze water into platforms or melt ice blocking a path, a puzzle structure built entirely around two players contributing distinctly different tools rather than mirrored abilities. If Unravel Two’s tether was the mechanical hook that pulled you in, this is the closest thing here to that same feeling of needing your partner’s specific ability, not just their presence.
What Makes It Special
- Asymmetrical heat-and-cold powers drive every puzzle
- Playable local split-screen or online
- A quiet, melancholy narrative about a fading friendship
- Inventive, unusual puzzle design throughout
Keep in Mind
The narrative tone leans wistful rather than purely wholesome, closer to Unravel Two’s bittersweet notes than to something unambiguously cheerful.
View Degrees of Separation on Steam →
Key Elements to Look For in Your Next Co-op Game
Beyond just picking a title off this list, four questions are worth asking about any co-op game before you buy it, the exact things most “games like X” lists never actually explain.
Symmetric or asymmetric abilities. Unravel Two, Yoshi’s Crafted World and Blanc’s fawn-and-wolf pairing lean symmetric or near-symmetric, both players doing a similar kind of thing with roughly equal weight. Degrees of Separation and Never Alone lean asymmetric, each player holds a distinctly different tool that the other genuinely can’t substitute for. Neither shape is better, but a mismatched-experience pair, one confident gamer paired with someone newer to games, often does better with asymmetric roles, since nobody has to keep pace with the other’s reflexes to contribute meaningfully.
The balance of puzzles versus platforming. Unravel Two sits closer to the puzzle end, most of its challenge is working out how the tether solves a specific obstacle rather than timing a jump precisely. It Takes Two and Yoshi’s Crafted World lean more on pure platforming and set-piece variety, less about a single clever mechanic and more about constant reinvention. Knowing which one your group actually enjoys more matters more than the marketing copy on any given store page, since a puzzle-first player and a platforming-first player can want very different things from the same “co-op game” label.
Narrative tone. Unravel Two is quietly bittersweet rather than purely cheerful, and that’s true of several picks here too, Degrees of Separation and Blanc both carry real melancholy under their charm, while Never Alone deals honestly with a harsh, dangerous world even as it celebrates a real culture. If you specifically want something unambiguously light, that’s worth checking before you buy, not assuming from the art style alone, since a hand-drawn or painterly look doesn’t guarantee a gentle story.
Session length and commitment. Some picks here, Blanc especially, are built for one sitting, a couple of hours and done. Others, like Yoshi’s Crafted World or a full playthrough of Degrees of Separation, expect several sessions across a week or more. Matching the game to how often your co-op partner is actually free matters as much as matching the genre.
Beyond Platformers: Other Great Co-op Puzzle Experiences
Two picks from slightly different genres, for when the co-op puzzle feeling is what you want, in a different shape.
Captain Toad: Treasure Tracker
Genre: Puzzle Platformer
Co-op Type: Local, 2 players (Assist Mode, asymmetric)
Platforms: Nintendo Switch
Price: $$
Small, isometric diorama levels built entirely around finding a path through a puzzle box rather than running and jumping freely, rotating the camera to spot a hidden route is as much the challenge as anything Captain Toad himself does. A second player joins in Assist Mode, helping with enemies and collectibles rather than controlling their own full character, gentler and more cooperative than competitive by design, a good fit if the second player is much less experienced or just wants to help rather than lead.
Moving Out

Genre: Party / Simulation
Co-op Type: Local and online, up to 4 players
Platforms: PC, PlayStation, Xbox, Switch
Price: $
The physics-based cooperation of Unravel Two’s tether, turned up into full chaos: awkward furniture, a ticking clock, and someone always about to drop the piano off a balcony. Up to four players rather than Unravel Two’s two, and a much louder, funnier alternative for a group that wants the “working together with physics” feeling without any of the quiet.
Finding Your Next Unforgettable Co-op Adventure
What made Unravel Two work wasn’t any one thing, it was the tether, the quiet nature-inspired world, and a wordless story that trusted players to feel it rather than being told. No single game on this list replicates all three at once, and that’s not a knock on any of them. The games above chase different pieces of that whole: It Takes Two for constant mechanical reinvention and a louder, bigger story, Blanc and Never Alone for wordless or culturally rich storytelling, Yoshi’s Crafted World for gentler, more accessible platforming, Degrees of Separation for genuinely asymmetric puzzle design, Captain Toad and Moving Out for a different shape of co-op puzzle entirely.
The honest way to choose isn’t asking which one is closest to Unravel Two overall, it’s working out which specific piece of Unravel Two you actually want more of tonight, using the framework above rather than a genre label.
And if the piece that stayed with you most was the quiet, handcrafted world and the sense that cooperation itself was the point, worth knowing that Hela: Of Mice & Magic is being built, in part, by the people who made that world in the first place. It launches on December 1, 2026, wishlistable now.
What’s your favourite co-op game? Let us know in the comments below.
